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Hier — 24 janvier 2026Sans catégorie
Aujourd’hui — 25 janvier 2026Sans catégorie

C.A.R.S.: Creating A Ridiculous Shitshow

Par : FitGirl
24 janvier 2026 à 23:32

#6441 C.A.R.S.: Creating A Ridiculous Shitshow


Genres/Tags: Action, 3D, Third-person, Vehicular combat
Company: 3Dads Studios
Language: ENG
Original Size: 8.1 GB
Repack Size: 5.9 GB

Download Mirrors (Direct Links)

Download Mirrors (Torrent)

Discussion and (possible) future updates on CS.RIN.RU thread

Screenshots (Click to enlarge)



Repack Features

  • Based on C.A.R.S.Creating.A.Ridiculous.Shitshow-TiNYiSO ISO release: tn-carscreatingaridiculousshitshow.iso (8,721,592,320 bytes)
  • 100% Lossless & MD5 Perfect: all files are identical to originals after installation
  • NOTHING ripped, NOTHING re-encoded
  • Significantly smaller archive size (compressed from 8.1 to 5.9 GB)
  • Installation takes 2-4 minutes (depending on your system)
  • After-install integrity check so you could make sure that everything installed properly
  • HDD space after installation: 8.1 GB
  • Repack uses XTool library by Razor12911
  • At least 2 GB of free RAM (inc. virtual) required for installing this repack
Game Description
C.A.R.S. (Creating A Ridiculous Shitshow) is a chaotic, physics-driven sandbox where one mission rules them all: turn rush hour into a glorious disaster.

You play as a stubborn hoarder with questionable telekinetic powers and a grudge against the system. When the Department of Transportation steals your paradise, you fight back with whatever junk you can lift, toss, or stack. Tires, barrels, ramps, and… well, things get weird fast.

Build traps under the cover of darkness. Watch the morning commute collapse into chaos. Earn XP for every crash, flip, and chain reaction. Bigger mayhem = bigger rewards.

Want to stop cars like the alpha you are, go God Mode on that highway! Need a challenge, well then you got permadeath in Hardcore.

Start small – roll a tire, drop a log. Level up and unlock tools that bend reality and physics in ways that would make Newton cry. No scripts, no limits – just emergent comedy and destruction.

If you love physics sandboxes, unpredictable traffic carnage, and sticking it to “The Man,” welcome home.

Game Features

  • Night Planning, Morning Mayhem: Set up traps under the cover of darkness, then unleash chaos when the commuters roll in.
  • Physics-Driven Carnage: No scripts, no limits – every crash, flip, and chain reaction is emergent and unpredictable.
  • Telekinetic Trash Warfare: Lift, toss, and stack junk with a simple physics-handle system that’s easy to learn and stupidly fun.
  • Slow Motion: Want to feel like an action hero, well, dodging cars in slow motion will rub that itch!
  • Step into The Ring of Fire to supercharge your XP. The longer you stay, the faster you level up, but be warned: every car on the road wants to run you down while you’re in it. How long can you hold your ground?
  • Progressive Madness: Start small with tires and logs, then unlock increasingly absurd tools that bend reality and defy physics.
  • Dumb Traffic AI: Vehicles obey momentum (and very few other rules), creating hilarious, chaotic collisions.
  • Atmospheric Day/Night Cycle: Calm nights for planning, explosive mornings for destruction.
  • Pure Emergent Comedy: No two mornings are the same. Every disaster is uniquely yours.

The post C.A.R.S.: Creating A Ridiculous Shitshow appeared first on FitGirl Repacks.

Ancient Egyptian Flatness

Par : Al Williams
25 janvier 2026 à 00:00

Making a truly flat surface is a modern engineering feat, and not a small one. Even making something straight without reference tools that are already straight is a challenge. However, the ancient Egyptians apparently made very straight, very flat stone work. How did they do it? Probably not alien-supplied CNC machines. [IntoTheMap] explains why it is important and how they may have done it in a recent video you can see below.

The first step is to define flatness, and modern mechanical engineers have taken care of that. If you use 3D printers, you know how hard it is to even get your bed and nozzle “flat” with respect to each other. You’ll almost always have at least a 100 micron variation in the bed distances. The video shows how different levels of flatness require different measurement techniques.

The Great Pyramid’s casing stones have joints measuring 0.5 mm, which is incredible to achieve on such large stones with no modern tools. A stone box in the Pyramid of Seostris II is especially well done and extremely flat, although we can make things flatter today.

The main problem with creating a flat surface is that to do a good job, you need some flat things to start with. However, there is a method from the 19th century that uses three plates and multiple lapping steps to create three very flat plates. In modern times, we use a blue material to indicate raised areas, much as a dentist makes you chomp on a piece of paper to place a crown. There are traces of red ochre on Egyptian stonework that probably served the same purpose.

Lapping large pieces is still a challenge, but moving giant stones at scale appears to have been a solved problem for the Egyptians. Was this the method they used? We don’t know, of course. But it certainly makes sense.

It would be a long time before modern people could make things as flat. While we can do even better now, we also have better measuring tools.

4×4 in a Furniture Store – Open Alpha

Par : Calum Fraser
25 janvier 2026 à 00:03

4×4 in a Furniture Store is a physics-based off-road precision driving game set entirely within an IKEA style mega furniture store.

Currently in development by Walaber Entertainment (creator of Jelly Car and Parking Garage Rally Circuit), 4×4 in a Furniture Store is a precision driving game where you help customers through unique driving challenges to become employee of the month. You navigate KAGU Furniture … Read More

The post 4×4 in a Furniture Store – Open Alpha first appeared on Alpha Beta Gamer.

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Escape from Ever After – v2.7.4

Par : FitGirl
25 janvier 2026 à 00:52

#6442 Escape from Ever After v2.7.4


Genres/Tags: RPG, Action RPG, Adventure, Turn-based, Third-person
Companies: Sleepy Castle Studio, HypeTrain Digital
Languages: RUS/ENG/MULTI6
Original Size: 1.8 GB
Repack Size: 1.1 GB

Download Mirrors (Direct Links)

Download Mirrors (Torrent)

Discussion and (possible) future updates on CS.RIN.RU thread

Screenshots (Click to enlarge)



Repack Features

  • Based on Escape.From.Ever.After-SKIDROW ISO release: sr-escapefromeverafter.iso (1,885,061,120 bytes)
  • Game version: v2.7.4
  • 100% Lossless & MD5 Perfect: all files are identical to originals after installation
  • NOTHING ripped, NOTHING re-encoded
  • Significantly smaller archive size (compressed from 1.8 to 1.1 GB)
  • Installation takes 1-4 minutes (depending on your system)
  • After-install integrity check so you could make sure that everything installed properly
  • HDD space after installation: 2.1 GB
  • Language can be changed in game settings
  • Repack uses XTool library by Razor12911
  • At least 2 GB of free RAM (inc. virtual) required for installing this repack
Game Description
Escape from Ever After is an adventure RPG inspired by the classic Paper Mario games, where fairytale and storybook characters must fight back against capitalism!

When Flynt Buckler, a classic fairytale adventurer, storms the castle of his evil dragon arch-nemesis Tinder, he finds the once intimidating fortress has been converted into… corporate offices? The villainous dragon is nowhere to be found and her castle is full of mindless coffee-sipping, report-filing drones. What happened?

It turns out that storybooks are an untapped market ripe with valuable resources, cheap labor, and profit to be had – so naturally, real-world conglomerate Ever After Inc. found a way to intervene! With Tinder’s Castle as their new corporate headquarters, Ever After Inc. is hellbent on taking over every storybook they can. With no choice but to get a job, Flynt Buckler must team up with his former nemesis Tinder in order to climb the corporate ladder and take down Ever After Inc. from the inside!

Dive into storybook worlds packed to the brim with colorful characters, captivating locales, and electrifying secrets! One moment you’ll be fleeing Lovecraftian terrors while solving a noir murder mystery, and the next you’ll be up against villainous versions of The Three Little Pigs as they try to bulldoze a fairytale forest for their real estate developments. The rules are always changing!

Face off against hordes of wacky enemies in snappy turn-based gameplay! Perfectly-timed action commands allow Flynt to finish off his foes with style, and an assortment of items, badges, and partners ensure there’s always a trick up his sleeve.

Game Features

  • Fight in a fun, fast-paced battle system that rewards experimentation and strategy.
  • Build and customize your party – every character has unique skills that can be equipped and upgraded throughout your journey.
  • Engage in office banter, help your storybook coworkers, and decorate your office as you climb the corporate ladder.
  • Explore vast storybook worlds brimming with sidequests, treasures, and secrets.
  • Stories within stories: experience a charming and lively narrative where the rules are constantly changing.
  • A jazzy, big-band soundtrack that keeps the energy pumping throughout.

The post Escape from Ever After – v2.7.4 appeared first on FitGirl Repacks.

Updates Digest for January 24, 2026

Par : FitGirl
25 janvier 2026 à 01:57
Updates for the following games have been added today/yesterday.

All updates can be found on their own page: Updates List in the menus on the top and on the left. All links to updates are also posted on respective game pages.

Hail to the Rainbow

All Update Digests, sorted by date ➧➧➧

The post Updates Digest for January 24, 2026 appeared first on FitGirl Repacks.

Tamper Detection with Time-Domain Reflectometry

25 janvier 2026 à 03:00
A pair of printed circuit boards are shown against a pink background. The right circuit board is plugged into a USB cable, and has several LED indicators on. The left board is plugged into the other at 45-degree angle, and has no visible components.

For certain high-security devices, such as card readers, ATMs, and hardware security modules, normal physical security isn’t enough – they need to wipe out their sensitive data if someone starts drilling through the case. Such devices, therefore, often integrate circuit meshes into their cases and regularly monitor them for changes that could indicate damage. To improve the sensitivity and accuracy of such countermeasures, [Jan Sebastian Götte] and [Björn Scheuermann] recently designed a time-domain reflectometer to monitor meshes (pre-print paper).

Many meshes are made from flexible circuit boards with winding traces built into the case, so cutting or drilling into the case breaks a trace. The problem is that most common ways to detect broken traces, such as by resistance or capacitance measurements, aren’t easy to implement with both high sensitivity and low error rates. Instead, this system uses time-domain reflectometry: it sends a sharp pulse into the mesh, then times the returning echoes to create a mesh fingerprint. When the circuit is damaged, it creates an additional echo, which is detected by classifier software. If enough subsequent measurements find a significant fingerprint change, it triggers a data wipe.

The most novel aspect of this design is its affordability. An STM32G4-series microcontroller manages the timing, pulse generation, and measurement, thanks to its two fast ADCs and a high-resolution timer with sub-200 picosecond resolution. For a pulse-shaping amplifier, [Jan] and [Björn] used the high-speed amplifiers in an HDMI redriver chip, which would normally compensate for cable and connector losses. Despite its inexpensive design, the circuit was sensitive enough to detect when oscilloscope probes contacted the trace, pick up temperature changes, and even discern the tiny variations between different copies of the same mesh.

It’s not absolutely impossible for an attacker to bypass this system, nor was it intended to be, but overcoming it would take a great deal of skill and some custom equipment, such as a non-conductive drill bit. If you’re interested in seeing such a system in the real world, check out this teardown of a payment terminal. One of the same authors also previously wrote a KiCad plugin to generate anti-tamper meshes.

Thanks to [mark999] for the tip!

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