Vue normale
Amazon braces for another major round of layoffs, 14,000 jobs at risk
ICE Releases RFI for User Tracking Tools
Europe wants to end its dangerous reliance on US internet technology
C.A.R.S.: Creating A Ridiculous Shitshow
#6441 C.A.R.S.: Creating A Ridiculous Shitshow
![]()
Genres/Tags: Action, 3D, Third-person, Vehicular combat
Company: 3Dads Studios
Language: ENG
Original Size: 8.1 GB
Repack Size: 5.9 GB
Download Mirrors (Direct Links)
-
Filehoster: DataNodes (Speed & Usability) [Use IDM]
Click to show direct linksC.A.R.S._–_fitgirl-repacks.site_–_.part01.rar
C.A.R.S._–_fitgirl-repacks.site_–_.part02.rar
C.A.R.S._–_fitgirl-repacks.site_–_.part03.rar
C.A.R.S._–_fitgirl-repacks.site_–_.part04.rar
C.A.R.S._–_fitgirl-repacks.site_–_.part05.rar
C.A.R.S._–_fitgirl-repacks.site_–_.part06.rar
C.A.R.S._–_fitgirl-repacks.site_–_.part07.rar
C.A.R.S._–_fitgirl-repacks.site_–_.part08.rar
C.A.R.S._–_fitgirl-repacks.site_–_.part09.rar
C.A.R.S._–_fitgirl-repacks.site_–_.part10.rar
C.A.R.S._–_fitgirl-repacks.site_–_.part11.rar
C.A.R.S._–_fitgirl-repacks.site_–_.part12.rar
C.A.R.S._–_fitgirl-repacks.site_–_.part13.rar
-
Filehoster: FuckingFast (REALLY Fucking Fast
)
Click to show direct linksC.A.R.S._–_fitgirl-repacks.site_–_.part01.rar
C.A.R.S._–_fitgirl-repacks.site_–_.part02.rar
C.A.R.S._–_fitgirl-repacks.site_–_.part03.rar
C.A.R.S._–_fitgirl-repacks.site_–_.part04.rar
C.A.R.S._–_fitgirl-repacks.site_–_.part05.rar
C.A.R.S._–_fitgirl-repacks.site_–_.part06.rar
C.A.R.S._–_fitgirl-repacks.site_–_.part07.rar
C.A.R.S._–_fitgirl-repacks.site_–_.part08.rar
C.A.R.S._–_fitgirl-repacks.site_–_.part09.rar
C.A.R.S._–_fitgirl-repacks.site_–_.part10.rar
C.A.R.S._–_fitgirl-repacks.site_–_.part11.rar
C.A.R.S._–_fitgirl-repacks.site_–_.part12.rar
C.A.R.S._–_fitgirl-repacks.site_–_.part13.rar - SOON Filehoster: MultiUpload (10+ hosters, interchangeable) [Use JDownloader2]
Download Mirrors (Torrent)
Discussion and (possible) future updates on CS.RIN.RU thread
Screenshots (Click to enlarge)
Repack Features
- Based on C.A.R.S.Creating.A.Ridiculous.Shitshow-TiNYiSO ISO release: tn-carscreatingaridiculousshitshow.iso (8,721,592,320 bytes)
- 100% Lossless & MD5 Perfect: all files are identical to originals after installation
- NOTHING ripped, NOTHING re-encoded
- Significantly smaller archive size (compressed from 8.1 to 5.9 GB)
- Installation takes 2-4 minutes (depending on your system)
- After-install integrity check so you could make sure that everything installed properly
- HDD space after installation: 8.1 GB
- Repack uses XTool library by Razor12911
- At least 2 GB of free RAM (inc. virtual) required for installing this repack
You play as a stubborn hoarder with questionable telekinetic powers and a grudge against the system. When the Department of Transportation steals your paradise, you fight back with whatever junk you can lift, toss, or stack. Tires, barrels, ramps, and… well, things get weird fast.
Build traps under the cover of darkness. Watch the morning commute collapse into chaos. Earn XP for every crash, flip, and chain reaction. Bigger mayhem = bigger rewards.
Want to stop cars like the alpha you are, go God Mode on that highway! Need a challenge, well then you got permadeath in Hardcore.
Start small – roll a tire, drop a log. Level up and unlock tools that bend reality and physics in ways that would make Newton cry. No scripts, no limits – just emergent comedy and destruction.
If you love physics sandboxes, unpredictable traffic carnage, and sticking it to “The Man,” welcome home.
Game Features
- Night Planning, Morning Mayhem: Set up traps under the cover of darkness, then unleash chaos when the commuters roll in.
- Physics-Driven Carnage: No scripts, no limits – every crash, flip, and chain reaction is emergent and unpredictable.
- Telekinetic Trash Warfare: Lift, toss, and stack junk with a simple physics-handle system that’s easy to learn and stupidly fun.
- Slow Motion: Want to feel like an action hero, well, dodging cars in slow motion will rub that itch!
- Step into The Ring of Fire to supercharge your XP. The longer you stay, the faster you level up, but be warned: every car on the road wants to run you down while you’re in it. How long can you hold your ground?
- Progressive Madness: Start small with tires and logs, then unlock increasingly absurd tools that bend reality and defy physics.
- Dumb Traffic AI: Vehicles obey momentum (and very few other rules), creating hilarious, chaotic collisions.
- Atmospheric Day/Night Cycle: Calm nights for planning, explosive mornings for destruction.
- Pure Emergent Comedy: No two mornings are the same. Every disaster is uniquely yours.
The post C.A.R.S.: Creating A Ridiculous Shitshow appeared first on FitGirl Repacks.
Ancient Egyptian Flatness
Making a truly flat surface is a modern engineering feat, and not a small one. Even making something straight without reference tools that are already straight is a challenge. However, the ancient Egyptians apparently made very straight, very flat stone work. How did they do it? Probably not alien-supplied CNC machines. [IntoTheMap] explains why it is important and how they may have done it in a recent video you can see below.
The first step is to define flatness, and modern mechanical engineers have taken care of that. If you use 3D printers, you know how hard it is to even get your bed and nozzle “flat” with respect to each other. You’ll almost always have at least a 100 micron variation in the bed distances. The video shows how different levels of flatness require different measurement techniques.
The Great Pyramid’s casing stones have joints measuring 0.5 mm, which is incredible to achieve on such large stones with no modern tools. A stone box in the Pyramid of Seostris II is especially well done and extremely flat, although we can make things flatter today.
The main problem with creating a flat surface is that to do a good job, you need some flat things to start with. However, there is a method from the 19th century that uses three plates and multiple lapping steps to create three very flat plates. In modern times, we use a blue material to indicate raised areas, much as a dentist makes you chomp on a piece of paper to place a crown. There are traces of red ochre on Egyptian stonework that probably served the same purpose.
Lapping large pieces is still a challenge, but moving giant stones at scale appears to have been a solved problem for the Egyptians. Was this the method they used? We don’t know, of course. But it certainly makes sense.
It would be a long time before modern people could make things as flat. While we can do even better now, we also have better measuring tools.